At one end the Volga is cool, blue, and nearly translucent with small clots of ice from the spring thaw bobbing up and down. Take the Volga River, which is a major obstacle early on. Common elements in the landscape vary in subtle ways across the same level. But it’s not just the shape of its corridors or the textures on the wall. From each of its dimly lit tunnels down to the NPCs, every location feels unique. Everything that I’ve encountered so far in the game’s first environment feels handmade. On top of the excellent combat, Exodus has gorgeous art direction. When I get it just right, the last few remaining survivors simply throw their weapons to the ground and give themselves up. Enemies constantly give feedback, showing and telling their intentions, explaining how my clever attack or fearless defense is making them react. #Metro exodus volga map series#That means it has more in common with the Dishonored series than the average first-person shooter. What makes Exodus’ combat so exceptional is how it allows me to plan and execute these kinds of engagements in a variety of ways. Once you start firing, improvisation is key to coming out alive. Human enemies aren’t all that alert before you’ve raised the alarm. The exchange left me breathless, almost completely out of ammo, and cheering out loud. In the last moments, I switched weapons and unloaded a punishing salvo against the final, heavily armored opponent. In the same gun battle, inside the same warehouse, I suppressed a man silently with a throwing knife, punched his friend out from behind, and then surgically took down three or four additional combatants at close range. Firefights are a tense combination of stealth, misdirection, and suppressing fire. The human AI in this game is simply extraordinary. Combined with clever AI and a relentless approach to environmental storytelling, this might just be the best spiritual successor to the STALKER franchise that I’ve ever played. It’s amazing to be playing a Metro game and be able to move around in such large outdoor environments. The goodĮxodus takes players out of the Moscow subway system and onto the surface. I’m not nearly finished, but already there’s so much to talk about. And I have a bit of bad news, too.Īfter about 10 hours with the game, I feel like I’ve just barely scratched the surface. After tooling around with my comrades in post-apocalyptic Russia for a few days now, I have good news to report. Metro Exodus, the third title in the cult classic franchise from Ukraine’s 4A Games, arrives this Friday, Feb.
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